Money supply
Everything players hold plus what sits in the server's stores (government vault, faction budgets, business and house safes, companies). Snapshot every 5 minutes.
Data table
Earned vs spent
Money coming into players' hands (up) and going out of them (down), not counting money passed between players. The line is the net.
Data table
What makes money
Where players' money comes from in this period.
What sinks money
Where players' money goes in this period.
Server stores
Money held outside players' pockets right now. Tax and business sales move money here; faction pay and wages move it back.
Unity Coins
Coins are only issued by staff against a real order. The cash price players pay for them on the Credit Market is the best single gauge of inflation: if it climbs, there is too much cash around.
Coins in circulation
Credit Market: cash paid per coin
Wealth
Cash + bank per account, from the database (online players as of their last save). Refreshed every 5 minutes.
Richest accounts
Staff accounts are marked.
Every category
All money movement in this period, compared with the period before it.
Alerts
Staff money, single changes over $500,000, and unlabelled changes over $250,000 to one player in one minute.